Soviet Unterzoegersdorf / The Adventure Game / Sector 1
Soviet Unterzoegersdorf (pronounced ‘oon-taa-tsee-gars-doorf’) is the last existing appanage republic of the USSR… located a couple of miles outside of Vienna.
The enclave maintains no diplomatic relationship with the surrounding so-called ‘Republic of Austria’ or with the Fortress ‘European Union’. The downfall of her motherland — the Soviet Union — in the early 1990s had a particularly bad effect on the country’s economic situation.
It is a great challenge to secure survival for the small but proud confederation. External reactionary forces put the country in danger. It’s a lack of respect due to a morally corrupted and perhaps even non-existing unity of the peoples. The goal of a glorious future is almost unreachable.
But there are a handful of people who don’t give up on a vision for a better tomorrow. Let us tell you the stories of the brave citizens in the beautiful little country of Soviet Unterzoegersdorf.
It’s a story that will go into history.

Game for IBM PC.
Windows or Linux/BSD.
Russian with English or German subtitles.
Appealing graphical game interface.
Creative Commons License.
Featuring music by ‘Negativland’, Jazz Dance Combinat ‘Vibemaster’, ‘Motion Picture Expert Group’, ‘cccp.at’, Joerg Piringer and others.


Which Creative Commons license?
http://creativecommons.org/licenses/by-nc/2.0/at/
Hmmm, no mac version.
yes, sorry. that’s a problem of the engine.
but maybe it works with ‘virtual pc’ or other emulators.
i won’t try my old PC or an emulator, because i don’t have an emulator (except for dosbox) and the site doesn’t list hardware requirements. but the game is somewhat free, so someone could make a mac version, right? i’ll just wait for that.
Nex, the problem is it uses an engine which is not Open Source but freeware. It’s been around for ages and as far as I am aware there have been no Mac ports and no plans to do so even. (Please correct me if I’m wrong.) I’d like to look into the possibility to start it on a Linux machine via X somewhere. With sign up and all that jazz? And forwarding. That would be awesome. Grenz, put a machine in your office, I’ll do the port forwarding! :P
Well, if the content is CC-licensed, we could try to either find or build a Mac-compatible adventure engine and recreate the game.
i tell our heads of codes what you are discussing here. ;-)
habe infos gekriegt:
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wenn sie die engine portieren wollen sollen
sie sich an den entwickler der linux version oder direkt an chris jones wenden… ich kann da rein gar nichts machen, weil das ALLES an der AGS engine liegt… die meisten anfragenden glauben ja wir haetten die ganze source zur verfuegung…
Linux Port:
http://drevil.warpcore.org/ags/
chris johnes
http://www.adventuregamestudio.co.uk/
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angeblich ist ein port der engine fuer apple in arbeit und irgendwo im beta-test… mehr weiss ich nicht.
update:
Franz Ablinger wrote:
> Seit 15.Juli gibt es einen Port der AGS-Engine f
no PPC version? so i’ll just have to put it on the “things to do next time i come across an x86″ list, that’s not so bad; certainly not so bad that fudging around with porting non-free software would be justified. (i’d rather port the game to scumm so it could be run with the free scummVM. but, as i said, not important.)
thanks for the link to the AGS site, i found the hardware requirements there:
i also read that the engine is available for DOS, so maybe it’s possible to run it in dosbox?
You know, it might be possible to run the BSD/Linux version in Mac OS X’s X-11 Unix environment. I’d say more, but I’ve run out of geek. Someone more UNIX-savvy will have to take this idea further.
AFAIK there’s no source and no PPC binary. btw., X11 is not a unix environment, it’s an X implementation. mac os x itself _is_ unix.
Told ya I ran out of geek.
Just in case someone stumbles over this, there is a Mac version now, forged by yours truly.